NO MAN’S VILLAGE · PRESS KIT

No Man’s Village is a WWII voxel extraction shooter. Pack your kit, raid an occupied Normandy
village alone or with up to three friends, take everything you can carry and get out alive before
the bombers come.

FACTS

Developer: Torsten Dittmann, solo
Publisher: Self-published
Genre: First-person WWII extraction shooter, PvPvE
Release: Free alpha since October 2026; Steam Early Access to follow, date to be announced
Platforms: Windows, macOS and Linux
Players: Solo or squads of up to four; up to 48 players in a raid on Saint-Roch
Maps: Saint-Roch, Normandy, 1944, and the dam in the mountains
Languages: English, German, French, Spanish, Brazilian Portuguese, Russian and Simplified Chinese
Engine: Godot (.NET)
Price: Free during the alpha
Website: no-mans-village.online (https://no-mans-village.online)

DESCRIPTION

Saint-Roch, Normandy, 1944. The garrison still holds the village, and every raid lasts forty minutes
before the bombers come and flatten it. Players pack a kit, go in alone or in a squad of up to four,
take everything they can carry and make it out alive. Whatever they bring out is theirs to keep;
whatever they take in is on the line.

They are not alone in there. Up to twelve squads share a raid, 48 players in all, and the garrison
fights every one of them: riflemen, machine guns on overwatch and scoped marksmen in the streets, an
officer and his guards at the abbey, and the commandant deep in the command bunker. Over fifty
furnished houses hide cognac, medals and silver, and with luck a painting or a gold ingot worth more
than the rest of the raid.

Between raids, players sell what they found to the quartermaster, buy better guns, take jobs from
the orders board and upgrade their kit for good. Every raid draws its own hour, weather and ways
out, so no two go the same way.

HISTORY

No Man’s Village is made by one developer, Torsten Dittmann. It began as a browser prototype in
TypeScript and was rebuilt in Godot, with its own level compiler that builds the voxel village, its
houses and their furniture from code.

The free alpha opened on itch.io in October 2026. New builds arrive often, and each one is written
up on the blog. Steam Early Access follows once the alpha has settled.

FEATURES

- Squads of four, 48 to a raid
  Go in alone or with up to three friends, who join with a four-letter code. Other squads are in the
  same raid, up to 48 players on Saint-Roch, and they are as dangerous as the garrison. Friendly fire
  is on.

- A garrison that fights back
  Riflemen, machine gunners and scoped marksmen notice you slowly and hear everything. They take
  cover, flank, throw grenades and search where they lost you, and a tank patrols the farm roads.

- Bosses
  An officer and his guards hold the abbey, and the commandant waits in the command bunker with his
  best men. Each takes far more to bring down than anyone else in the village.

- Loot and orders
  Armoires, chests, desks and the dead. Sell what you find to the quartermaster, take jobs from the
  orders board for francs and standing, and follow a chain of them to the commandant.

- Gunplay that respects the period
  Thirty-one guns of three armies. Bullets drop and go through doors and hedges, every automatic has
  its own recoil, and there is no crosshair.

- Wounds that stay
  Nothing heals on its own. Dressings stop the bleeding, morphine brings you back, and if you fall you
  keep only what is in your pouch.

- Forty minutes, then the bombers
  Every raid draws its own hour, weather and ways out: the road, the supply train, a half-track, a
  resistance guide or a flare pickup the whole valley sees.

- A whole valley to raid
  Over fifty houses to climb, a stone abbey, a command bunker and twelve guarded places in the
  country, from a radar station to a château. A second map waits at a dam in the mountains.

TRAILER

Official trailer: https://www.youtube.com/watch?v=02WCYlWpIN4

LINKS

Website: https://no-mans-village.online
Play the alpha: https://torstendittmann.itch.io/no-mans-village
Trailer: https://www.youtube.com/watch?v=02WCYlWpIN4
Devlog: https://no-mans-village.online/blog/
Devlog feed: https://no-mans-village.online/blog/rss.xml
Community: https://discord.gg/zSkN3UZfXU

IN THIS FOLDER

logo/no-mans-village-logo-light.png: Logo for dark backgrounds (1506 × 914 PNG, transparent)
logo/no-mans-village-logo-dark.png: Logo for light backgrounds (1506 × 914 PNG, transparent)
logo/no-mans-village-icon.png: Icon (1024 × 1024 PNG)
art/no-mans-village-key-art.jpg: Key art (1920 × 1080 JPEG)
art/no-mans-village-capsule.jpg: Capsule (1232 × 706 JPEG)
art/no-mans-village-header.jpg: Header (920 × 430 JPEG)
art/no-mans-village-cover.jpg: Portrait cover (600 × 900 JPEG)
art/no-mans-village-banner.jpg: Banner without text (2000 × 500 JPEG)
screenshots/no-mans-village-01-village.jpg: Saint-Roch and its abbey at dusk, from above (1600 × 900 JPEG)
screenshots/no-mans-village-02-abbey.jpg: Saint-Roch Abbey at dusk, its twin bell towers above the square (1600 × 900 JPEG)
screenshots/no-mans-village-03-fight.jpg: An M1 Garand raised in the fields on a rainy dawn, a soldier of the garrison running ahead (1600 × 900 JPEG)
screenshots/no-mans-village-04-loot.jpg: Searching a sideboard: what it holds beside the kit and the bag (1600 × 900 JPEG)
screenshots/no-mans-village-05-extract.jpg: The raid map with minutes left: the ways out and the orders still open (1600 × 900 JPEG)
screenshots/no-mans-village-06-chateau.jpg: The château the garrison holds as its headquarters (1600 × 900 JPEG)
screenshots/no-mans-village-07-chapel.jpg: Saint-Aubin’s Norman chapel among the orchards at dawn (1600 × 900 JPEG)
screenshots/no-mans-village-08-mill.jpg: The watermill on the river at dusk, the stepping stones of its ford (1600 × 900 JPEG)
screenshots/no-mans-village-09-dusk.jpg: The main street at dusk, the garrison at a sandbagged post (1600 × 900 JPEG)
screenshots/no-mans-village-10-night.jpg: The main street on a clear night, a lamp lit by the houses (1600 × 900 JPEG)
screenshots/no-mans-village-11-fog.jpg: Saint-Roch from above in thick dawn fog (1600 × 900 JPEG)
screenshots/no-mans-village-12-storm.jpg: A storm over the abbey, rain across the rooftops (1600 × 900 JPEG)
screenshots/no-mans-village-13-morphine.jpg: A morphine syrette in hand on a rainy dawn (1600 × 900 JPEG)
screenshots/no-mans-village-14-bunker-hall.jpg: The pillared command hall deep inside the bunker (1600 × 900 JPEG)
screenshots/no-mans-village-15-orders.jpg: The orders board: jobs for francs and standing (1600 × 900 JPEG)
screenshots/no-mans-village-16-hq.jpg: Packing the kit at headquarters (1600 × 900 JPEG)
screenshots/no-mans-village-17-soldier.jpg: The soldiers screen: a US Army private and his squad (1600 × 900 JPEG)

Every picture is from the game, free to use in coverage of No Man’s Village.
The latest kit is always at https://no-mans-village.online/press/
