Press kit

No Man’s
Village

No Man’s Village is a WWII voxel extraction shooter. Pack your kit, raid an occupied Normandy village alone or with up to three friends, take everything you can carry and get out alive before the bombers come.

Logos, key art, 17 screenshots and the facts as text, in one zip (3.9 MB).

Description

Forty minutes in an occupied village

Saint-Roch, Normandy, 1944. The garrison still holds the village, and every raid lasts forty minutes before the bombers come and flatten it. Players pack a kit, go in alone or in a squad of up to four, take everything they can carry and make it out alive. Whatever they bring out is theirs to keep; whatever they take in is on the line.

They are not alone in there. Up to twelve squads share a raid, 48 players in all, and the garrison fights every one of them: riflemen, machine guns on overwatch and scoped marksmen in the streets, an officer and his guards at the abbey, and the commandant deep in the command bunker. Over fifty furnished houses hide cognac, medals and silver, and with luck a painting or a gold ingot worth more than the rest of the raid.

Between raids, players sell what they found to the quartermaster, buy better guns, take jobs from the orders board and upgrade their kit for good. Every raid draws its own hour, weather and ways out, so no two go the same way.

History

One developer, built in the open

No Man’s Village is made by one developer, Torsten Dittmann. It began as a browser prototype in TypeScript and was rebuilt in Godot, with its own level compiler that builds the voxel village, its houses and their furniture from code.

The free alpha opened on itch.io in October 2026. New builds arrive often, and each one is written up on the blog. Steam Early Access follows once the alpha has settled.

Features

What sets it apart

  • 01

    Squads of four, 48 to a raid

    Go in alone or with up to three friends, who join with a four-letter code. Other squads are in the same raid, up to 48 players on Saint-Roch, and they are as dangerous as the garrison. Friendly fire is on.

  • 02

    A garrison that fights back

    Riflemen, machine gunners and scoped marksmen notice you slowly and hear everything. They take cover, flank, throw grenades and search where they lost you, and a tank patrols the farm roads.

  • 03

    Bosses

    An officer and his guards hold the abbey, and the commandant waits in the command bunker with his best men. Each takes far more to bring down than anyone else in the village.

  • 04

    Loot and orders

    Armoires, chests, desks and the dead. Sell what you find to the quartermaster, take jobs from the orders board for francs and standing, and follow a chain of them to the commandant.

  • 05

    Gunplay that respects the period

    Thirty-one guns of three armies. Bullets drop and go through doors and hedges, every automatic has its own recoil, and there is no crosshair.

  • 06

    Wounds that stay

    Nothing heals on its own. Dressings stop the bleeding, morphine brings you back, and if you fall you keep only what is in your pouch.

  • 07

    Forty minutes, then the bombers

    Every raid draws its own hour, weather and ways out: the road, the supply train, a half-track, a resistance guide or a flare pickup the whole valley sees.

  • 08

    A whole valley to raid

    Over fifty houses to climb, a stone abbey, a command bunker and twelve guarded places in the country, from a radar station to a château. A second map waits at a dam in the mountains.

Video

Official trailer

Embed it from YouTube, or ask for the video file to cut your own.

Images

Screenshots

All from the game as it is today, at 1600 × 900. Click one to open it at full size.

All of them, in the zip
  • Saint-Roch and its abbey at dusk, from above
    Saint-Roch and its abbey at dusk, from above Download
  • Saint-Roch Abbey at dusk, its twin bell towers above the square
    Saint-Roch Abbey at dusk, its twin bell towers above the square Download
  • An M1 Garand raised in the fields on a rainy dawn, a soldier of the garrison running ahead
    An M1 Garand raised in the fields on a rainy dawn, a soldier of the garrison running ahead Download
  • Searching a sideboard: what it holds beside the kit and the bag
    Searching a sideboard: what it holds beside the kit and the bag Download
  • The raid map with minutes left: the ways out and the orders still open
    The raid map with minutes left: the ways out and the orders still open Download
  • The château the garrison holds as its headquarters
    The château the garrison holds as its headquarters Download
  • Saint-Aubin’s Norman chapel among the orchards at dawn
    Saint-Aubin’s Norman chapel among the orchards at dawn Download
  • The watermill on the river at dusk, the stepping stones of its ford
    The watermill on the river at dusk, the stepping stones of its ford Download
  • The main street at dusk, the garrison at a sandbagged post
    The main street at dusk, the garrison at a sandbagged post Download
  • The main street on a clear night, a lamp lit by the houses
    The main street on a clear night, a lamp lit by the houses Download
  • Saint-Roch from above in thick dawn fog
    Saint-Roch from above in thick dawn fog Download
  • A storm over the abbey, rain across the rooftops
    A storm over the abbey, rain across the rooftops Download
  • A morphine syrette in hand on a rainy dawn
    A morphine syrette in hand on a rainy dawn Download
  • The pillared command hall deep inside the bunker
    The pillared command hall deep inside the bunker Download
  • The orders board: jobs for francs and standing
    The orders board: jobs for francs and standing Download
  • Packing the kit at headquarters
    Packing the kit at headquarters Download
  • The soldiers screen: a US Army private and his squad
    The soldiers screen: a US Army private and his squad Download
Branding

Logo and art

The logo on its own for both backgrounds, the icon, and the store art with the logo set on the village.

  • Logo for dark backgrounds
    Logo for dark backgrounds · 1506 × 914 PNG, transparent Download
  • Logo for light backgrounds
    Logo for light backgrounds · 1506 × 914 PNG, transparent Download
  • Icon
    Icon · 1024 × 1024 PNG Download
  • Key art
    Key art · 1920 × 1080 JPEG Download
  • Capsule
    Capsule · 1232 × 706 JPEG Download
  • Header
    Header · 920 × 430 JPEG Download
  • Portrait cover
    Portrait cover · 600 × 900 JPEG Download
  • Banner without text
    Banner without text · 2000 × 500 JPEG Download
Elsewhere
Made by

Credits

Game, code and art
Torsten Dittmann
Sound
Licensed sound libraries and recordings by many people: audio credits
Type
Barlow by The Barlow Project Authors, Sofia Sans by The Sofia Sans Project Authors, under the SIL Open Font License
Contact

Writing about the game?

Torsten answers press questions himself, and is happy to squad up for a raid, talk on stream or send the trailer as a file. The quickest way to reach him is the Discord.

Every picture on this page is from the game and free to use in coverage of No Man’s Village.